Thursday, October 25, 2012
Cloud Atlas
Cloud Atlas does a lot of things right. It manages to weave together a set of stories that are each substantial in their own right. The visuals are spot on and well done, the acting is outstanding, and the audio mixing manages to be some of the best in recent memory. There are a few hangups that keep it from being a truly exceptional film. It is a little hung up on its own cleverness, making it feel a bit pretentious about things that are pretty obvious or been done.
Impressive use of symbolism, colors, and imagery help tie the stories together early and often. By the time you get to the end the definitive connection between the narratives at the end, the links are still a little thinner than might have been optimal. Cloud Atlas manages to compensate for this through all of the methods the film uses to link the stories together outside of the narrative, using all the actors in every story, or the beautiful musical themes. This is probably the greatest strength of the movie.
In fact, these accomplishments are so positive that the film is already a success by the time its negatives show up. A lot of its turns are just way too obvious, and have been done better elsewhere. It is 2012, is the audience still supposed to be shocked that Soylent Green is people? When you see it, you'll know what I am talking about, and you will probably find it as laughable as I did. The only thing it does worse than pull twists that are obvious and trite is to act as though they are original and powerful and meaningful observations and metaphors. I did notice that the newspeak dialect that was spoken in the far future story managed to be difficult enough that the actors didn't quite make it feel natural and fluid.
Overall, Cloud Atlas is a solid movie. If you don't have the patience for disjointed story telling, the movie probably isn't for you. The action and special effects definitely aren't enough to make the movie appeal to a crowd that doesn't have the patience to work through the narrative, and there is a very real barrier there. It makes sense by the end, but you have to be willing to spend the whole movie actively asking questions and looking carefully for the answers.
Maybe if its plot twists had been a little less sill, and even preachy, this could easily have been a classic for all time. As it is, it's probably in the top two or three movies all year. Watch it.
Wednesday, October 17, 2012
Fluff
It's pretty exciting to see an Humble Indie bundle do an entire bundle of novels. I went ahead and picked it up because it looked so exciting and had some of my favorite authors in it.
I have wanted to read more Cory Doctorow for a while now ever since I read Little Brother, and Pirate Cinema looks like a great place to start. Also, I have been reading more and more by Gaiman, and it is all amazing. Smoke and Mirrors was incredibly enjoyable, with some beautiful stories. He's also very accomplished as a graphic novelist, so Signal to Noise looks fascinating.
Everything in this pack looks delightful, though. I'll certainly be posting about it as I read and dropping down some reviews over at The Dangling Colloquy.
I have wanted to read more Cory Doctorow for a while now ever since I read Little Brother, and Pirate Cinema looks like a great place to start. Also, I have been reading more and more by Gaiman, and it is all amazing. Smoke and Mirrors was incredibly enjoyable, with some beautiful stories. He's also very accomplished as a graphic novelist, so Signal to Noise looks fascinating.
Everything in this pack looks delightful, though. I'll certainly be posting about it as I read and dropping down some reviews over at The Dangling Colloquy.
Tuesday, September 25, 2012
Thursday, September 20, 2012
Chains and Words Excite Me
Sometimes dumb chain messages can be awesome:
Game analysis, as a part of social psychiatry, is only interested in describing the game when it does occur regardless of how often that may be.
It's international book week. The rules: Grab the closest book to you, turn to page 52, post the 5th sentence as your status. Don't mention the title. Copy the rules as part of your status.
Game analysis, as a part of social psychiatry, is only interested in describing the game when it does occur regardless of how often that may be.
It's international book week. The rules: Grab the closest book to you, turn to page 52, post the 5th sentence as your status. Don't mention the title. Copy the rules as part of your status.
Monday, September 10, 2012
A Game of Poems: Who is Playing?
How I didn't know any
word for it how "unlikely". . .
How had I come to be here,
like them, and overhear
a cry of pain that could have
got loud and worse but hadn't?
word for it how "unlikely". . .
How had I come to be here,
like them, and overhear
a cry of pain that could have
got loud and worse but hadn't?
Thursday, September 06, 2012
Things I'm Excited About
This... a million times this:
This is the very first video available for the game Wasteland 2. Wasteland 2 is being developed by Brian Fargo, using a talented cast of writers, musicians, artists and programmers.
With many of the collaborators on this project having experience directly with the writing and design of Fallout 1 and 2 and Planescape: Torment(though let it be known that Fallout only exists because at the time Fargo didn't have the license to produce a sequel to his own game, which came first, Wasteland), Wasteland 2 has the pedigree and experience and vision behind it to perhaps be one of the best RPGs ever made. Ever. Even if it isn't, and that's nothing to be ashamed of because Planescape: Torment is an incredibly high bar, this game is still set to be GOOD.
This:
Shadowrun Returns is only a month or so into development and the team at Harebrained-Schemes already has a beautifully styled world evolving in their concept art that is readily apparent in everything they're doing, as well as already releasing stories for flavor to give a feel for the world they are developing for. Their work is incredibly awesome and I am loving everything I see and I hope they continue to be as public about their development in the future as they have been up till now.
The Two Guys from Andromeda's current project, SpaceVenture:
Space Quest was one of the primary games of my formative years. The humor and story telling, characters, and puzzles are still with me to this day. The fact that the original creators are back to make a spiritual successor to a great intellectual property is simply amazing.
Well, folks, that's the short list. THere's more, but I'll save that for another day.
This is the very first video available for the game Wasteland 2. Wasteland 2 is being developed by Brian Fargo, using a talented cast of writers, musicians, artists and programmers.
With many of the collaborators on this project having experience directly with the writing and design of Fallout 1 and 2 and Planescape: Torment(though let it be known that Fallout only exists because at the time Fargo didn't have the license to produce a sequel to his own game, which came first, Wasteland), Wasteland 2 has the pedigree and experience and vision behind it to perhaps be one of the best RPGs ever made. Ever. Even if it isn't, and that's nothing to be ashamed of because Planescape: Torment is an incredibly high bar, this game is still set to be GOOD.
This:
Shadowrun Returns is only a month or so into development and the team at Harebrained-Schemes already has a beautifully styled world evolving in their concept art that is readily apparent in everything they're doing, as well as already releasing stories for flavor to give a feel for the world they are developing for. Their work is incredibly awesome and I am loving everything I see and I hope they continue to be as public about their development in the future as they have been up till now.
The Two Guys from Andromeda's current project, SpaceVenture:
Space Quest was one of the primary games of my formative years. The humor and story telling, characters, and puzzles are still with me to this day. The fact that the original creators are back to make a spiritual successor to a great intellectual property is simply amazing.
Well, folks, that's the short list. THere's more, but I'll save that for another day.
Wednesday, September 05, 2012
Raise Your Jolly Roger in the Name of Inevitability
So, Cambodia, which does not have an extradition treaty with Sweden, and certainly has no problem letting your average fugitive run free, generally for more horrendous crimes than making it slightly easier to find and download copyrighted music and videos, has detained the co-founder of The Pirate Bay. They don't even have a law that on its face allows them to detain and extradite a fugitive from Sweden, but they are working very hard to find one under which they can do it anyway.
This smells. This really stinks of a deal poisoned with money.
I'm not worried though. This isn't even an issue of right and wrong. This is an issue of inevitability and reality. These industries in their death are trying to hold back a flood with their hands rather than learning to swim. Some people will go to jail, but it's a losing battle.
You cannot fight piracy by trying to lock down your data. It is impossible, the very act of making your data available to anyone breaks this. People are generally willing to pay for service. I recommend that they start fighting piracy by making a product that competes with it instead of one that is inferior to it.
I buy my games from steam because even though they can track what I've done they provide the amazing service of maintaining my library and making my games available to me whenever and wherever I go along with more and more cloud saves. In contrast, 10 years ago, every single game I purchased I had to find a cd crack for in order to keep from having to root around through my CDs or dvds to get to whatever games I felt like playing that day.
The future is here. Sink or swim.
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